OXM HEADS TO REMEDY’S HELSKINI HQ TO GET HANDS-ON WITH ITS LATEST ACTION-ADVENTURE GAME, CONTROL, AND CHAT ABOUT THE COMPANY’S UNIQUE APPROACH TO MAKING GAMES WITH NO LIMITS AND LEADING THE WAY WHEN IT COMES TO SINGLE-PLAYER GAME EXPERIENCES
On the upside, not only did Jesse get the job, but she’s also immediately been promoted to director. Apparently, it comes with dental, a parking space and a unique shapeshifting superpowered gun – and she’s going to need all of that, especially the dental plan, to deal with an invasion of a group of transdimensional beings hellbent on eating our reality. As far as bad first days in a new job go, it’s up there with Leon Kennedy’s.
Welcome to the weird and wonderful world of Control, the latest action-adventure game from Remedy Entertainment, and OXM has been invited to Remedy’s headquarters in Finland to get hands-on with Jesse’s story and talk to the lead creatives about a game that promises to be weirdly unique, and uniquely weird. Remedy’s Espoo, Finland, office, located just up the road from Helsinki (turn right past the fifth frozen lake), is thankfully a little more normal than that of the Bureau Of Control, remarkable only for the banks of state-of-the-art PCs and game creation tech within, and a mo-cap studio and VO recording facility in the basement – an investment that’s paid dividends for Remedy when it comes to keeping it all in-house. No, the only things that are unsettling here are the shorter daylight hours, due to the northern latitude, and the shocking price of a beer in Helsinki’s bars.
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