How do you make Hollywood-style CG with a tiny team and near-zero budget? Four filmmakers explain how they successfully went about it
Remember when a movie budget topping $100 million was big news? Today, no one bats an eyelid to those sort of numbers. It’s simply assumed that, to have good-enough CG to satisfy the multiplex masses, you have to spend the GDP of a small nation.
Or do you? Every now and again, we’ll spot something online that looks like a blockbuster, but was actually made by small team working on a shoestring. Admittedly, we’re talking short films, not three-hour epics, but even so, the level of artistry on display can be mind-boggling. You often can’t help wondering: just how on earth did they do that?
Over the next few pages, we chat to the teams behind four such projects to find out the answer.
“WE FOCUSED ON REDUCING RENDER TIME”
The ‘small team, big project’ phenomenon is most often seen in film festival and competition entries, which every year just seem to get better and better.
Take DREAVELER, an entry to 2018 Pause Fest, Australia’s premier creative, tech and business event (vimeo.com/251461815). It’s a captivating, all-CG short set in a future world where death only exists as a type of euthanasia. The subject may be a little grim, but the CG dreamworlds are utterly awe-inspiring. So it’s certainly a surprise to learn that its creators, Taehoon Park, Hyunsup Ahn and Jihoon Roh, made the project in their spare time and over the course of just three months.
“We spent one month for the story and animatic, and two months for production,” says Taehoon. “We mainly used Cinema 4D for animations and rendering, After Effects for colour correction and compositing, and Maya and Marvelous Designer for the character modelling.”
This story is from the {{IssueName}} edition of {{MagazineName}}.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
Already a subscriber ? Sign In
This story is from the {{IssueName}} edition of {{MagazineName}}.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
Already a subscriber? Sign In
Nvidia GeForce RTX 4080 Super Founders Edition
On the surface, the GeForce RTX 4080 Super is barely any different from the vanilla GeForce RTX 4080 that was launched in 2022.
MCU VFX moments
Pros choose their favourite CG shots from the Marvel Cinematic Universe
Nosing around on Fallout
We sniff out the story of how FutureWorks brought The Ghoul to life with the creation of his iconic noseless face
DISCOVER RED GIANT GEO'S HANDY TOOLS
Heather Sterland introduces one of the newest additions to Maxon's suite of Red Giant VFX plugins with an atmospheric lunar creation
BUILD AND ANIMATE A FUN-FILLED ROBOT
Expand your horizons with Julio Benavides, who reveals his workflow for creating a charming hard-surface character
DESIGN STRIKING SCULPTS AT SPEED
Learn how to build 3D characters that balance visual quality and efficient workflow with pro advice from Oh Holy Mary
CREATE A CANYON ENVIRONMENT
Build a stunning desert setting with an expert walkthrough from Romain Eboli, who uses high-quality Quixel assets
TURN A 2D CONCEPT INTO AN INCREDIBLE 3D-PRINTED FIGURE
Concept artist Emily Chapman shares her process for sculpting, printing and painting an outstanding model to put on display
Goodbye SAIGON
Trevor Hogg gets held captive by multiple versions of Robert Downey Jr.while uncovering the visual effects of HBO's spy series The Sympathizer
IMPRESSIONISTIC REALISM
Trevor Hogg learns how the artisan aesthetic came to be for The Wild Robot