They say boredom breeds creativity, and two weeks before Wandersong came out, Greg Lobanov was very bored. The fun stuff had been over for a while; he’d spent the last few months working on important but dull jobs, from porting to bug fixing: “All kinds of horrible crap,” he laughs. With all that finally done, and nothing to do but wait for launch, he began experimenting with ideas for a follow-up. Again, he wanted to create an uplifting, happy, non-violent game; again, he wanted to allow players to express themselves. Rather than music, however, this new game would focus on art. And before long, Chicory was born.
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