A progress report on the games we just can’t quit
The sea is a fierce and fickle thing – so too, it seems, are living games in 2019. Sea Of Thieves’ launch last year garnered a mixed reaction: some were content to make their own fun in a watery playground with the creative tools Rare’s multiplayer pirate sim offered, while others were dissatisified by its repetitive structure and lack of things to do. A slow but steady stream of free updates appeared – new instruments and shanties to play, challenges offering special currency, and fresh threats such as erupting volcanoes, AI skeleton ships and megalodons.
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