How a group of EA veterans turned Minecraft into an MMO.
The regeneration system as it stands was not part of the original Boundless blueprint. It’s the result of years of back-and-forth between the tiny, Guildford-based Turbulenz team and its community, with some players chalking up thousands of hours in a game that has seen over 200 updates. “We might have discovered that was required during development, but when we first planned out the game it wasn’t on the to-do list,” Austin goes on. “It emerged as players were manipulating the environment.”
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