The Polish studio behind The Witcher series tells Tom May about its move to sci-fi and why it’s the fans that matter
With all this creative activity, a wide variety of artists are needed at the Warsaw-based firm, says character art director PaweÅ‚ Mielniczuk. “Our artists’ specialities range from concept design, to organic and hard surface modelling, to level design, to cinematic and gameplay animation, to promo and DTP art,” he says.
At time of writing, the team is working on designing and delivering all characters, weapons and vehicles for Cyberpunk 2077. “Characters are mostly painted and photobashed, weapon design mixes 2D and 3D art, while vehicles are designed entirely in 3D from the very beginning,” explains PaweÅ‚. “Designs are then forwarded to character, weapon or vehicle artists to be further defined and polished during modelling stages.”
WIDE SPECTRUM OF COLOURS
Artists work across a range of visuals styles, but one common characteristic is a strong focus on colour. “In both The Witcher’s dark fantasy setting and the dystopian world of Cyberpunk 2077, we believe the spectrum of colours should be just as wide as our characters’ spectrum of grey morality,” says PaweÅ‚. The studio also takes pains to get the look of its characters right. “Until we create a character that we truly love, we keep working on them,” he stresses. “When it comes to character designs, we never have deadlines.”
This story is from the {{IssueName}} edition of {{MagazineName}}.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
Already a subscriber ? Sign In
This story is from the {{IssueName}} edition of {{MagazineName}}.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
Already a subscriber? Sign In
PAINT EPIC BATTLES IN TRADITIONAL INK
Warhammer illustrator THOMAS ELLIOTT shows you how to create an epic science fiction fight scene with this step-by-step guide
CONJURE MAGIC ILLUSTRATIONS
Daria Anako demonstrates her process for creating a whimsical piece of art with some spellbinding touches
First Impressions
We discover the early influences that inspired the artist
ZBrush for iPad
GAME CHANGER The desktop version of popular 3D sculpting software ZBrush has been redesigned for iPad - and it's brilliant
BenQ GW2786TC
GET AN EYEFUL Don't scrimp out on your health with a monitor that's kind on the eyes and good for creative tasks
Huion Kamvas Pro 19
TABLET WARS An attractive pen display does an excellent job of balancing price and performance as it sets out to challenge its rivals in the mobile marketplace
DRAGON OFORCEC
Legendary D&D artist Larry Elmore explains the keys to crafting timeless fantasy art.
DUNGEON MASTERS
ImagineFX marks the milestone 50th anniversary of the launch of Dungeons & Dragons with a look at its rich tradition of illustration
Erik Ly
Gamer's haven Why the artist enjoys a maximalist aesthetic more than the minimalist approach.
2D meets 3D: How the workflows are merging
Interdimensional As VFX and animation evolve and tools become more accessible, Tanya Combrinck asks whether the separation between the mediums is reducing