You are an architect creating a layout for a network of interconnected skyscrapers. Up and up, higher, and higher, the city rises! The City Council will select only one architect’s plan — the most ambitious expansion will gather the most votes and become a blueprint for your very own city in the clouds!
The Components
Houses have curb appeal. Games have table presence. Cloud City’s 3-D elements are fun and engaging and will draw attention whenever it is played.
There are 96 plastic buildings split evenly between three different colors: green, blue, and sandy brown. All buildings of a single color represent different heights: sandy buildings are the tallest, green buildings are medium, and blue are the shortest.
Each color building has a set of 31 matching walkways. The walkways come in five different lengths. Forty-eight square city tiles depict different configurations of colored buildings rising above the clouds. Each tile is split into four grid squares and each tile has a mix of two open cloud spaces and two spaces with a green, blue, or sand-colored building. There are some special request cards that add more scoring options.
To play, each player takes a starting tile and places matching colored buildings on the corresponding spaces shown on the tile. The remaining city tiles are shuffled, and each player receives a hand of three tiles. Three tiles are also flipped face-up for all to see. Give yourself enough room on the table to build around since your city is about to expand!
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