One player is the ghost and everyone else plays as psychics. During phase one, nine character cards are placed on the board in a three-by-three grid. The ghost draws a random plot card, which shows three blank spaces on the board, a character for each psychic, and a witness spot. The ghost also draws a hand of seven vision cards. Each vision card shows fantastical, elaborate drawings. The ghost is trying to get each psychic to guess their respective characters. Each round the ghost gives one or more vision cards to each player, selecting ones whose images can be interpreted as clues, pointing towards a player’s character card on the board.
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