Format - PC, Switch
Origin - UK
Release - TBA
Hopping from stone to stone, a teenage girl narrowly avoids the splash of the stream below. Next she rushes down a slope, momentum carrying her forward. She scrambles up the side of a crag, careful not to lose her grip. At the top, as the girl finally stops to catch her breath, the camera pulls out to reveal the Scottish Highlands around her – then out farther still, demonstrating just how alone she is in this beautifully bleak landscape. There’s not another soul for miles.
After the crowded cruise-ship setting of Inkle’s previous release, the contrast is clear. “We’ve had a bit of feedback since announcing the game of, ‘Oh, this doesn’t look like a usual Inkle game’,” director Joseph Humfrey says. “That just makes me think: Oh, what is a usual Inkle game?” He’s got a point: Pendragon’s turn-based strategy doesn’t have much in common with the archaeological adventuring of Heaven’s Vault. But what people are thinking of, we suspect, is the source of 80 Days’ immense charm, what Overboard condensed into its half-hour runs. The characters. The writing. The joy, ultimately, of a good chat. While there are people to meet in the Highlands, here and there, that’s not really where this game’s interest lies.
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