Developer/publisher 10 Chambers
Format PC
Release Out now
GTFO doesn’t give you a tutorial. It barely grants you the luxury of an identity. Each session begins with the act of brain-hacking your own character, one of many inhabitants of a cryogenic prison called the Complex. The inmate’s medical files paint an unflattering picture: wobbly sanity, missing memories, a high dosage of an unspecified virus. The system advises “retirement”. But whoever this is will have to do. Hold a button to bond with the cerebral cortex, prompting a screech of feedback. Push another to load up the “rundown”, a series of work orders set by an entity called the Warden. It’s a wonderfully grim intro to an enjoyably hideous game: an unconscionable invasion, followed by an unthinkable descent.
The Warden has organised six rundowns – content seasons of around ten missions or “expeditions” – since GTFO launched into Early Access in December 2019. All see you hauled, wheezing, from a pod and plunged into a subterranean realm of dripping laboratories, ruptured blast doors and listing reactors, the setting for a disaster you slowly uncover from logs and environmental clues. If you’re sensible, you’ll have brought three other prisoners to the party, lumpy desperadoes in gas masks wielding guns, hammers and deployable gadgets.
This story is from the {{IssueName}} edition of {{MagazineName}}.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
Already a subscriber ? Sign In
This story is from the {{IssueName}} edition of {{MagazineName}}.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
Already a subscriber? Sign In
CHANTS OF SENNAAR
How Babel helped a world of stealth become a world of words
MEGHNA JAYANTH
Around the industry in eight games: one writer's journey through indie to triple-A and back again.
Tom Clancy's Splinter Cell: Blacklist
Sam Fisher's final outing is also his most enigmatic
Post Script
How low should a boss go?
TWO POINT STUDIOS
How a new studio rose from the ashes of Lionhead success not simulated
RAIDERS OF THE ARCHIVE
Wolfenstein-style shootouts are just a small part of the picture in MachineGames' maximalist Indy game
SPLITGATE 2
If it ain't broke, don't fix Split
KINGDOM COME: DELIVERANCE II
A bigger, better - and funnier Bohemian rhapsody
Narrative Engine
Write it like you stole it
The Outer Limits
Journeys fo the farthest reaches of interactive entertainment