Developer/publisher Neostream
Format PC, PS4, PS5, Switch, Xbox One
Origin South Korea
Release TBA
All the greatest adventures start in the mind. An idea, an impulse, an imagined goal: from there, it bleeds out into the world around you, and colours it to match. And this particular adventure, conceived many years ago by creative director Kody Lee, captures that reality perfectly. Set in a mysterious – but not magical – world, it spans muddy swamps and vast deserts, murky ocean depths and shivering mountainous heights, foggy forests and icy tundras that crack and echo underfoot. But its creators take great pains to explain to us that this semi-open world is actually quite compact. “We did not set out to make a game with an epic scope,” Lee says, “and we still don’t think it is, compared to many triple-I games out there.” The sheer and wondrous variety of Little Devil Inside’s locales simply allows an active imagination to run wild.
In fact, the game has been designed with that goal in mind from the very beginning. “There was a time,” says Neostream business development director John Choi, “when before buying a game at your local game shop, there was little or nothing to go on except for a little cover art. The cover art often just had characters and the world at a glance, but somehow encouraged the player to picture the game in their imagination. This nostalgic essence is what we wanted to recreate with Little Devil Inside, hence our main design concept – minimalism.”
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