Archetypal stuff, no doubt. Except that Alexandra, your player-character in The Vale: Shadow Of The Crown, is blind – and accordingly, the screen in front of us is all but blank. A few coloured particles glimmer in the dark, like dust motes caught in a spotlight, the only visual indication of the level we’re moving through.
Last December, The Vale shared a category at The Game Awards with the likes of Far Cry and Forza Horizon, titles with considerably larger budgets and teams. “I think the nomination represents the sum of The Vale’s parts,” game director and Falling Squirrel founder Dave Evans reflects. “The fact that it’s a very big game, it’s a very ambitious game for the genre of all-audio. But there’s no one mechanic or thing we did that I could point to and say, ‘This is solely unique as a mechanic or innovation.’”
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