And it should have been released months ago. But such is the reality for any company trying to manufacture electronics during the pandemic. “One day I will tell the story of the nightmare spectacular of what we have gone through to get this fucking product to ship,” Analogue founder and CEO Christopher Taber tells us. “It’s truly unbelievable, the effort people at Analogue have put in, the amount of hustling. It’s been ceaseless.”
Analogue’s newest voyage into high-fidelity retrogaming is its most ambitious by far. This is its first console with a screen and buttons; its first to support multiple systems; its first accompanied by software, including an onboard operating system and forthcoming system management software for Mac and PC. With a Pocket in our hands, we can report that the ambition has been realised.
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