Developer Bokeh
Publisher TBA
Format PC, Consoles TBA
Origin Japan
Release 2023
Bokeh founder Keiichiro Toyama promised a theme of “everyday life being shaken” for the studio’s debut, and his team certainly achieved that with its reveal trailer. Amid the splashy gore and horrifying multi-limbed monsters – all bone, sinew and grasping, mantis-like forelegs – it’s the closing moments that arguably prove most disturbing. A long shot of a figure on a balcony garden in a rundown apartment block shows a figure in what appears to be an unusual hat. We zoom in closer and its face resembles an exotic flower; closer still and no, it’s actually a giant maw with large teeth and two writhing tongues flicking outward. Those fleshy ‘petals’ then slowly retract to form the smiling face of an ordinary middle-aged woman.
That chilling contrast between the mundane and the otherworldly is the kind of imagery with which Toyama, writer-director of the original Silent Hill and the Siren games, has long been associated. So what would he say is the secret to scaring people? “I think that death can be described as something that one would seem to feel far away from in everyday life, though it is inescapable,” he begins. “Oneself and the ultimate extraordinary ‘death’ being continuous stimulates imagination – this is a theme I consider importantly when creating a horror work.”
This story is from the {{IssueName}} edition of {{MagazineName}}.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
Already a subscriber ? Sign In
This story is from the {{IssueName}} edition of {{MagazineName}}.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
Already a subscriber? Sign In
CHANTS OF SENNAAR
How Babel helped a world of stealth become a world of words
MEGHNA JAYANTH
Around the industry in eight games: one writer's journey through indie to triple-A and back again.
Tom Clancy's Splinter Cell: Blacklist
Sam Fisher's final outing is also his most enigmatic
Post Script
How low should a boss go?
TWO POINT STUDIOS
How a new studio rose from the ashes of Lionhead success not simulated
RAIDERS OF THE ARCHIVE
Wolfenstein-style shootouts are just a small part of the picture in MachineGames' maximalist Indy game
SPLITGATE 2
If it ain't broke, don't fix Split
KINGDOM COME: DELIVERANCE II
A bigger, better - and funnier Bohemian rhapsody
Narrative Engine
Write it like you stole it
The Outer Limits
Journeys fo the farthest reaches of interactive entertainment