No one working at Nintendo, we’re fairly confident, was thinking of Roxette when EAD Tokyo started developing the successor to Super Mario Galaxy. But the much-derided Swedish pop duo’s greatest hits album Don’t Bore Us, Get To The Chorus is an uncanny match for the design ethos of the sequel, a mission statement to which the studio holds fast throughout.
From the very beginning, it’s clear it has places to go: we’re hurried through the narrative setup, the fanfare that greets our landing at Sky Station Galaxy bursting from our speakers much sooner than that initial touchdown in the Good Egg Galaxy. Yes, Mario’s ‘faceship’ is a more underwhelming hub than Rosalina’s comet observatory. But it compensates with the speed at which it whisks us to those vibrant, multi-faceted worlds. If Super Mario Galaxy 2 seems in a rush at times, that’s only because it wants its players to reach the good stuff quicker.
Granted, it can only do that because it’s following in the footsteps of a predecessor that made Mario the first plumber in space. But replay Galaxy today and its first steps, like those of Neil Armstrong, are understandably tentative. The giant leaps come later. Unlike the original, Galaxy 2 trusts us to keep pace with its gravitational twists and tricks, confident that it doesn’t have to slow down to make sure we’re still with it. Instead, it bounds ahead, willing us to catch up – literally so when you complete a galaxy as Luigi and a staff ghost shows you how a level is really done.
This story is from the {{IssueName}} edition of {{MagazineName}}.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
Already a subscriber ? Sign In
This story is from the {{IssueName}} edition of {{MagazineName}}.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
Already a subscriber? Sign In
NO MORE ROOM IN HELL 2
You're not alone in the dark
WINDBLOWN
Life after Dead Cells
COLLECTED WORKS - JOSH SAWYER
Journeying to the Forgotten Realms, Infinity and beyond with the RPG veteran
SCREENBOUND
Going deep in a mind-bending hybrid of perspectives
Trigger Happy
Shoot first, ask questions later
Grand strategist
Paradox's Mattias Lilja addresses the publisher's recent difficulties - and the plan to right the ship
Diablo IV
A progress report on the games we just can't quit
Ghosts 'n Goblins Resurrection
In Capcom's diabolical tribute, evil goes far deeper than the demons on the screen
SERENITY FORGE
How a near-death experience lit a fire in the Colorado-based developer and publisher
THE MAKING OF...ALIEN: ISOLATION
How a strategy-led studio built a survival horror masterpiece in Ridley Scott's image