Developer/publisher Format Origin
Release
Dontnod PC, PS4, Xbox One France Winter
Two heads are better than one, they say – though Twin Mirror more accurately extols the virtues of having two minds. Don’t let main character Sam Higgs’ resemblance to James McAvoy fool you, though; this is not a Split-style take on a fractured personality, per se. Rather, Dontnod uses the idea of duality – of a usefully detached alter-ego and a secondary world in which its hero frequently sojourns – to explore the complexities of analytical thought and emotions.
“Sam is not really comfortable in reality,” says game director Florian Desforges of Sam’s mind palace, an imaginary construct into which he frequently escapes and which helps him organise his thoughts and memories. “Sam’s mind palace is a peaceful place that allows him to remember things. Sometimes you find an object or speak with someone and you can access your mind palace to remember something else connected to it.”
This story is from the {{IssueName}} edition of {{MagazineName}}.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
Already a subscriber ? Sign In
This story is from the {{IssueName}} edition of {{MagazineName}}.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
Already a subscriber? Sign In
NO MORE ROOM IN HELL 2
You're not alone in the dark
WINDBLOWN
Life after Dead Cells
COLLECTED WORKS - JOSH SAWYER
Journeying to the Forgotten Realms, Infinity and beyond with the RPG veteran
SCREENBOUND
Going deep in a mind-bending hybrid of perspectives
Trigger Happy
Shoot first, ask questions later
Grand strategist
Paradox's Mattias Lilja addresses the publisher's recent difficulties - and the plan to right the ship
Diablo IV
A progress report on the games we just can't quit
Ghosts 'n Goblins Resurrection
In Capcom's diabolical tribute, evil goes far deeper than the demons on the screen
SERENITY FORGE
How a near-death experience lit a fire in the Colorado-based developer and publisher
THE MAKING OF...ALIEN: ISOLATION
How a strategy-led studio built a survival horror masterpiece in Ridley Scott's image