These community events have brought together an unprecedented number of players – 1,800 of them in the initial closed event, over 4,000 in the first that was open to the public – in a single real-time, fully 3D environment. Improbable, the technology company behind it all, reckons it can manage 15,000. Big numbers indeed.
The technology that makes this possible is named ‘ScavLab’, after the game the events are taking place in: Scavengers, a 60-player battle royale/ survival shooter hybrid currently playable in early access. But what actually happens during the events has very little to do with that title. It’s no great surprise, then, when Improbable creative director Bernd Diemer, ahead of his talk at this October’s Develop: Brighton, reveals that the tech didn’t initially have anything to do with Scavengers. In fact, it began as a way of holding company meetings.
This story is from the {{IssueName}} edition of {{MagazineName}}.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
Already a subscriber ? Sign In
This story is from the {{IssueName}} edition of {{MagazineName}}.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
Already a subscriber? Sign In
CHANTS OF SENNAAR
How Babel helped a world of stealth become a world of words
MEGHNA JAYANTH
Around the industry in eight games: one writer's journey through indie to triple-A and back again.
Tom Clancy's Splinter Cell: Blacklist
Sam Fisher's final outing is also his most enigmatic
Post Script
How low should a boss go?
TWO POINT STUDIOS
How a new studio rose from the ashes of Lionhead success not simulated
RAIDERS OF THE ARCHIVE
Wolfenstein-style shootouts are just a small part of the picture in MachineGames' maximalist Indy game
SPLITGATE 2
If it ain't broke, don't fix Split
KINGDOM COME: DELIVERANCE II
A bigger, better - and funnier Bohemian rhapsody
Narrative Engine
Write it like you stole it
The Outer Limits
Journeys fo the farthest reaches of interactive entertainment