Any job worth doing in Watch Dogs 2 is worth doing to music. And so, the best mechanic in Ubisoft’s hacker action sequel is Marcus Holloway’s earbuds. Equippable at any time, they pump an eclectic stream of on-demand tunes – from Dizzee Rascal to Anti-Flag, KC & The Sunshine Band to Run The Jewels and more besides – into your ears. You can freely soundtrack any mission (attempting grand larceny while blaring Mozart’s Eine Kleine Nachtmusik is one moment we won’t forget in a hurry) or simply wander the streets of San Francisco to your favourite songs.
One particular track so perfectly captures the philosophy of Watch Dogs 2, it almost feels as if the game was formed around it. We blast Get Stupid as we have Holloway ride on top of a car like it’s a skateboard, driving it remotely via his phone. “Get stupid, it’s what we do good,” Mac Dre raps. “Ghost ride the whip while we dancin’ on the hood.” Virtual Californians look on in bewilderment, and we laugh uproariously. Even Dre seems to admire our efforts, crooning his approval: “Boy, we go dumb, dude”. Credit to Ubisoft, then, for a tonal U-turn of such epic proportions that it singlehandedly saved a series. Watch Dogs got stupid. And it worked.
This story is from the {{IssueName}} edition of {{MagazineName}}.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
Already a subscriber ? Sign In
This story is from the {{IssueName}} edition of {{MagazineName}}.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
Already a subscriber? Sign In
NO MORE ROOM IN HELL 2
You're not alone in the dark
WINDBLOWN
Life after Dead Cells
COLLECTED WORKS - JOSH SAWYER
Journeying to the Forgotten Realms, Infinity and beyond with the RPG veteran
SCREENBOUND
Going deep in a mind-bending hybrid of perspectives
Trigger Happy
Shoot first, ask questions later
Grand strategist
Paradox's Mattias Lilja addresses the publisher's recent difficulties - and the plan to right the ship
Diablo IV
A progress report on the games we just can't quit
Ghosts 'n Goblins Resurrection
In Capcom's diabolical tribute, evil goes far deeper than the demons on the screen
SERENITY FORGE
How a near-death experience lit a fire in the Colorado-based developer and publisher
THE MAKING OF...ALIEN: ISOLATION
How a strategy-led studio built a survival horror masterpiece in Ridley Scott's image