Metro Exodus Diaries Part One
GameOn Magazine|Issue 141 - July 2021
Andrew begins the latest Metro game
Andrew Duncan
Metro Exodus Diaries Part One

Following on from my diary in last issue, I'm back with the latest game in the series, Metro Exodus. I know that I said I’d jump on the game in the final part of my Metro Last Light Diaries, but upon release I heard that it was a little buggy. Thankfully 4A Games has been squashing those since release, including a patch on the very day that I started to write this!

Having read my previous diaries, you’ll know that I got the Bad Ending for both games. So starting Metro Exodus, I’m expecting to see what happened had Artyom lived and not blown himself up in D6, killing seemingly all of the Nazis in the process. I’m hoping for fewer spider bugs and a continuation of absolutely no more librarians… I’ll be playing on Easy, so your ammo may vary.

Now join me as I head back to Moscow, I have a train to catch… This is my ongoing exploration of the Metro series, played in release order, where I will chronicle my playthrough like a text-based Let’s Play. This time I begin Metro Exodus.

We started with a brief train ride through the history of the Metro, though not quite a brief summary of the events of Metro, and a frankly breathtaking opening scene in the snow. Then we joined Artyom on the surface as he opened a manhole and climbed back down into the Metro. There were plenty of skeletons littering the pipes as I began to explore, the clicking of the geiger counter getting more sporadic. Entering a larger tunnel, I had to burn some spider webs away, which upset the harmless inhabitants. I flicked open my lighter to burn some more when I was leapt upon!

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