COOL OFF
One of the biggest mechanical twists is the way characters’ specials (called Skills) work, and it’s a stroke of genius. The only moves that use meter are the full-power Skybound and Super Skybound Arts. Every other skill – your Hadouken- or Dragon-Punch-type moves – has an individual cooldown displayed below your health. You can activate all four by tapping u on its own or with a directional input. But there’s a lot of variation within that simple-sounding framework. You can modify every Skill by pressing eitherâ–² or â—‹ at the same time to give it a stronger variation. For instance, Ladiva’s Headbutt Of Love does more damage with â–², but gains the ability for a follow-up strike with â—‹. Using these more advanced moves means the cooldown will take longer. So you’d better make it count.
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