Gravel
Official PlayStation Magazine - UK Edition|May 2018

Not quite as good as it thinks it

Justin Towell
Gravel

This was initially announced as being a 50-hour game, with sprawling, openworld tracks through which you could choose your route to the goal. A tech demo showed full, realistic destruction physics as rocks were thrown at a car, snapping carbon fibre and denting metal. How strange, then, that the final game delivers a fraction of that initial potential. Dang.

Fundamentally, Gravel is a competent game in every area. It looks nice, handles well, and has licensed vehicles, a few cool drum fills in the heavy metal menu music, and neat weather and day/night effects. There are fictional stadia and real rallycross layouts, as well as channelled point-to-point races across the Namibian desert and through Alaskan forests. It even has moments of real beauty.

Even so, everything feels slightly low-rent. The cars look like they’re made of plastic, and low-detail elements like flat headlight textures stand out a mile. That preview demo showed full car damage with bits that could fall off your car; here the cars’ bodywork just sort of distorts a bit if you crash too hard. Sparks look nice in collisions, but without proper debris the races feel frustratingly neutered.

This story is from the {{IssueName}} edition of {{MagazineName}}.

Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.

This story is from the {{IssueName}} edition of {{MagazineName}}.

Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.

MORE STORIES FROM OFFICIAL PLAYSTATION MAGAZINE - UK EDITIONView all
NOT SO SILENT
PLAY Magazine UK

NOT SO SILENT

With a Silent Hill renaissance on the horizon, the Western developers who worked on the most recent four entries - Silent Hill: Origins, Silent Hill: Homecoming, Silent Hill: Shattered Memories, and Silent Hill: Downpour - talk to James Winspear about keeping a light aflame while the fog rolls in

time-read
10+ mins  |
December 2024
Late night with the devil
PLAY Magazine UK

Late night with the devil

My, my, what manner of BAFTA is this?\" said Andrew Wincott, slipping into Raphael's dulcet tones with ease as he accepted the BAFTA for Performer In A Supporting Role earlier this year.

time-read
10 mins  |
December 2024
NCE BITTEN, THRICE SNEAKY
PLAY Magazine UK

NCE BITTEN, THRICE SNEAKY

We base-jump towards our first taste of Metal Gear Solid Delta: Snake Eater, talking with series producer Noriaki Okamura about our hands-on with the remade Virtuous Mission section of the classic stealther.

time-read
5 mins  |
December 2024
Crimson Desert
PLAY Magazine UK

Crimson Desert

Devils may cry, and so might you after this

time-read
3 mins  |
December 2024
Spine
PLAY Magazine UK

Spine

Looking to equal gun-fu classics

time-read
3 mins  |
December 2024
Lost Records: Bloom & RageTape 1
PLAY Magazine UK

Lost Records: Bloom & RageTape 1

Hitting play on Don't Nod's coming-of-age tale

time-read
3 mins  |
December 2024
PS5 Pro to launch
PLAY Magazine UK

PS5 Pro to launch

PS5 architect Mark Cerny finally revealed' one of the worstkept secrets in gaming history - stick 7 Nov in your calendar

time-read
3 mins  |
December 2024
Batman: Arkham Asylum
PLAY Magazine UK

Batman: Arkham Asylum

15 years!? Holy depressing passing of time, Batman!

time-read
1 min  |
October 2024
The Elder Scrolls Online: Gold Road
PLAY Magazine UK

The Elder Scrolls Online: Gold Road

Keeping us engaged with the carat-and-stick approach

time-read
3 mins  |
October 2024
Alan Wake 2: Night Springs
PLAY Magazine UK

Alan Wake 2: Night Springs

Keepin' it weird

time-read
2 mins  |
October 2024