Crashing castles in DEAD CELLS.
Dead Cells has robust DNA. This is an action platformer with Castlevania’s environments and gothic bestiary, wed to Dark Souls’ exploration and sense of risk. From Diablo it inherits weapons with randomised effects and deep combo potential, and from Spelunky it learns how to create that ‘just one more run’ feeling with new surprises to discover. This is an ambitious act of successful synthesis, as its components have been executed beautifully.
It’s gorgeous, for a start. Smooth animation, evocative pixel art and gratifying effects cast Dead Cells in a good light from the off. Its moody fortresses and haunted villages are atmospheric but never drab, and each zone introduces a new splash of colour to the game’s palette. Defeated enemies erupt in a shower of gems and weapons strike with gratifying force thanks to on-point sound design.
This story is from the {{IssueName}} edition of {{MagazineName}}.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
Already a subscriber ? Sign In
This story is from the {{IssueName}} edition of {{MagazineName}}.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
Already a subscriber? Sign In
A New Dawn - The rise, fall and rise again of PC Gaming in Japan
The so-called 'Paso Kon' market (ie katakana's transliteration of 'Pasonaru Computa') in Japan was originally spearheaded in the 1980s by NEC's PC-8800 and, later, its PC-9800.
MARVEL: ULTIMATE ALLIANCE
Enter the multiverse of modness.
SLIDES RULE
Redeeming a hated puzzle mechanic with SLIDER
GODS AND MONSTERS
AGE OF MYTHOLOGY: RETOLD modernises a classic RTS with care
PHANTOM BLADE ZERO
Less Sekiro, more Wo Long: Fallen Dynasty
STARR-MAKING ROLE
Final Fantasy XVI's BEN STARR talks becoming a meme and dating summons
THIEF GOLD
Learning to forgive myself for knocking out every single guard.
HANDHELD GAMING PCs
In lieu of more powerful processors, handhelds are getting weirder
FAR FAR AWAY
STAR WARS OUTLAWS succeeds at the little things, but not much else shines
FINDING IMMORTALITY
Twenty-five years on, PLANESCAPE: TORMENT is still one of the most talked-about RPGs of all time. This is the story of how it was created as a ‘stay-busy’ project by a small team at Black Isle Studios