The story of how Euro Truck Simulator 2 became an unlikely cult hit on PC.
As I write this, 35,000 people are playing Euro Truck Simulator 2 on Steam. That’s more than Artifact, Valve’s new card game, and giants like Garry’s Mod, The Witcher 3, and Football Manager. It might seem like an anomaly, but anyone who’s spent any time in this sim’s recreation of Europe will understand completely. Czech developer SCS Software released Euro Truck Simulator back in 2012, and the game has since developed a cult following—including several members of the PC Gamer team. But why? Fundamentally, because it’s good. It has satisfying driving physics, a vast, atmospheric map, and a peaceful, stress-free way about it that you can lose an evening to. Fans of the game often describe it as hypnotic, and it really is.
But as the small development team added the finishing touches to its new game, it didn’t even know if it would break even. “When we first released Euro Truck Simulator 2 into the world we weren’t even sure it would be popular enough to cover the cost of development,” explains Pavel Medek of SCS. “The scale of the game was much bigger than anything we’d ever attempted before, which made its development feel like a huge risk for us.
“We’d created a few other truck sims before, so we had a lot of passion and experience to put into it. A few weeks after launch we were surprised by its popularity—and not just among fans of hardcore driving sims. People were excited and already asking for more! And six years later we’re still supporting and developing it. It’s by far our most-played game.”
This story is from the {{IssueName}} edition of {{MagazineName}}.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
Already a subscriber ? Sign In
This story is from the {{IssueName}} edition of {{MagazineName}}.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
Already a subscriber? Sign In
A New Dawn - The rise, fall and rise again of PC Gaming in Japan
The so-called 'Paso Kon' market (ie katakana's transliteration of 'Pasonaru Computa') in Japan was originally spearheaded in the 1980s by NEC's PC-8800 and, later, its PC-9800.
MARVEL: ULTIMATE ALLIANCE
Enter the multiverse of modness.
SLIDES RULE
Redeeming a hated puzzle mechanic with SLIDER
GODS AND MONSTERS
AGE OF MYTHOLOGY: RETOLD modernises a classic RTS with care
PHANTOM BLADE ZERO
Less Sekiro, more Wo Long: Fallen Dynasty
STARR-MAKING ROLE
Final Fantasy XVI's BEN STARR talks becoming a meme and dating summons
THIEF GOLD
Learning to forgive myself for knocking out every single guard.
HANDHELD GAMING PCs
In lieu of more powerful processors, handhelds are getting weirder
FAR FAR AWAY
STAR WARS OUTLAWS succeeds at the little things, but not much else shines
FINDING IMMORTALITY
Twenty-five years on, PLANESCAPE: TORMENT is still one of the most talked-about RPGs of all time. This is the story of how it was created as a ‘stay-busy’ project by a small team at Black Isle Studios