The locals in Waidtal call the monstrous spiders that live in their woods ‘webknechts’. The things are horrors the size of a large dog. After a day spent wandering the woods we find a boy hiding beneath a handcart surrounded by the strewn remains of a travelling group. It’s a quick tracking job from there, across the trade road and into a stretch of woods where the branches are thick with webbing. We march in. It’s an ambush.
A wave of spiders comes skittering in from the trees. They come from every direction, so we have to fragment our usual battle line to hold gaps in the trees. Leonhard the Poacher puts down a spider with each javelin tossed.
The sheer number of creatures is intimidating, but they practically throw themselves on our spears. We can hear more of them in the woods. Our shield wall spreads out into a wide ring to try and cover all the gaps. The lads get spooked and send out two rookies to scout.
It doesn’t work. A scout comes running back towards us – Bertwin, someone says his name was – screaming about eggs bursting open, but a spray of webbing from deeper woods trips him up. He dies there, just out of reach, and more spiders come swarming in over his corpse.
SLOW AND STEADY
The only bright spot in this is Albrecht the Sloth, a supposedly-lazy beggar, who turns out to be pretty good at bashing spiders with a club. We’ve seen it before: some people find purpose on the battlefield. Only in our horrible line of work, we self-appointed mercenaries of and for the people, could we have learned that.
This story is from the {{IssueName}} edition of {{MagazineName}}.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
Already a subscriber ? Sign In
This story is from the {{IssueName}} edition of {{MagazineName}}.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
Already a subscriber? Sign In
A New Dawn - The rise, fall and rise again of PC Gaming in Japan
The so-called 'Paso Kon' market (ie katakana's transliteration of 'Pasonaru Computa') in Japan was originally spearheaded in the 1980s by NEC's PC-8800 and, later, its PC-9800.
MARVEL: ULTIMATE ALLIANCE
Enter the multiverse of modness.
SLIDES RULE
Redeeming a hated puzzle mechanic with SLIDER
GODS AND MONSTERS
AGE OF MYTHOLOGY: RETOLD modernises a classic RTS with care
PHANTOM BLADE ZERO
Less Sekiro, more Wo Long: Fallen Dynasty
STARR-MAKING ROLE
Final Fantasy XVI's BEN STARR talks becoming a meme and dating summons
THIEF GOLD
Learning to forgive myself for knocking out every single guard.
HANDHELD GAMING PCs
In lieu of more powerful processors, handhelds are getting weirder
FAR FAR AWAY
STAR WARS OUTLAWS succeeds at the little things, but not much else shines
FINDING IMMORTALITY
Twenty-five years on, PLANESCAPE: TORMENT is still one of the most talked-about RPGs of all time. This is the story of how it was created as a ‘stay-busy’ project by a small team at Black Isle Studios