CYBERPUNK 2077
RELEASE September 17 | DEV CD Projekt RED | PUB In-house | LINK cyberpunk.net
In some ways, it’s hard to know what more to say about the Witcher developer’s upcoming sci-fi RPG. Yes, it still looks slick as hell. Yes, it’s still the most highly anticipated game we’ve seen in years. And yes, we still reckon it’ll be something seriously special.
It’s been so many years of breathless anticipation that it’s surreal to think that – despite another delay, from April to September – Cyberpunk 2077 is actually, finally coming out this year. Before you know it, we’ll be driving around the streets of Night City in a swanky future sports car, hopping out to blast away gangsters, hack people’s brains, and get foot-long blades surgically inserted in our arms.
Various pre-release controversies have exposed that the setting is probably less thoughtful than we’d initially hoped – the philosophical and social implications of a dystopian world seem to be taking a backseat to the rule of cool.
But hey, at least they’re committed to that rule. We’d struggle to think of many things cooler than Keanu Reeves living in your head, for example. The question now is, how cyberpunk will our PCs need to be to run this beast?
HUMANKIND
RELEASE 2020 | DEV Amplitude Studios | PUB Sega | LINK humankind.game
This story is from the {{IssueName}} edition of {{MagazineName}}.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
Already a subscriber ? Sign In
This story is from the {{IssueName}} edition of {{MagazineName}}.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
Already a subscriber? Sign In
A New Dawn - The rise, fall and rise again of PC Gaming in Japan
The so-called 'Paso Kon' market (ie katakana's transliteration of 'Pasonaru Computa') in Japan was originally spearheaded in the 1980s by NEC's PC-8800 and, later, its PC-9800.
MARVEL: ULTIMATE ALLIANCE
Enter the multiverse of modness.
SLIDES RULE
Redeeming a hated puzzle mechanic with SLIDER
GODS AND MONSTERS
AGE OF MYTHOLOGY: RETOLD modernises a classic RTS with care
PHANTOM BLADE ZERO
Less Sekiro, more Wo Long: Fallen Dynasty
STARR-MAKING ROLE
Final Fantasy XVI's BEN STARR talks becoming a meme and dating summons
THIEF GOLD
Learning to forgive myself for knocking out every single guard.
HANDHELD GAMING PCs
In lieu of more powerful processors, handhelds are getting weirder
FAR FAR AWAY
STAR WARS OUTLAWS succeeds at the little things, but not much else shines
FINDING IMMORTALITY
Twenty-five years on, PLANESCAPE: TORMENT is still one of the most talked-about RPGs of all time. This is the story of how it was created as a ‘stay-busy’ project by a small team at Black Isle Studios