Raising a digital human child the PC Gamer way. What could go wrong?
Lured in by the promise of bee costumes and ball pits, I have decided to raise my very own child in The Sims 4. Squillions of people have raised babies so it can’t be that hard, right? Also I was a child once so I’m basically an expert. This diary is going to be a walk in the park.
I wasn’t actually that interested in a Sims child until I saw the Toddler Stuff pack for The Sims 4. As in real life, the children get all the best toys and all the best clothes. Suddenly having a digital child made sense.
Obviously, raising this human might be easier said than done. The Sims universe’s social services department has an entire shelf of paperwork dedicated to my misdeeds in earlier games. Countless offspring have been wrested from my care after I neglected the care part of the equation.
With that in mind, I have decided to pick a new name for my Sim instead of using my real name – that way she will be harder to trace. No background checks for… Loretta Hewitt? Yes. I am Loretta Hewitt of Daisy Hovel, which is in the cheap neighbourhood of Willow Creek.
I haven’t given much thought to the logistics of acquiring a baby other than outlining a vague ‘Boot Up The Sims – ??? – Get Baby’ process, where ‘???’ would just present itself. This is likely why I found myself four hours into Project Baby and was still tinkering around with my lawn plants.
SETTING THE SCENE
This story is from the {{IssueName}} edition of {{MagazineName}}.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
Already a subscriber ? Sign In
This story is from the {{IssueName}} edition of {{MagazineName}}.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
Already a subscriber? Sign In
A New Dawn - The rise, fall and rise again of PC Gaming in Japan
The so-called 'Paso Kon' market (ie katakana's transliteration of 'Pasonaru Computa') in Japan was originally spearheaded in the 1980s by NEC's PC-8800 and, later, its PC-9800.
MARVEL: ULTIMATE ALLIANCE
Enter the multiverse of modness.
SLIDES RULE
Redeeming a hated puzzle mechanic with SLIDER
GODS AND MONSTERS
AGE OF MYTHOLOGY: RETOLD modernises a classic RTS with care
PHANTOM BLADE ZERO
Less Sekiro, more Wo Long: Fallen Dynasty
STARR-MAKING ROLE
Final Fantasy XVI's BEN STARR talks becoming a meme and dating summons
THIEF GOLD
Learning to forgive myself for knocking out every single guard.
HANDHELD GAMING PCs
In lieu of more powerful processors, handhelds are getting weirder
FAR FAR AWAY
STAR WARS OUTLAWS succeeds at the little things, but not much else shines
FINDING IMMORTALITY
Twenty-five years on, PLANESCAPE: TORMENT is still one of the most talked-about RPGs of all time. This is the story of how it was created as a ‘stay-busy’ project by a small team at Black Isle Studios