There is no dearth of handy tools in Desperados III, so it’s hard to pick a favourite. The brutal bear trap that clamps its jaws around anyone unfortunate enough to walk over it has to be a contender, but I’m also rather partial to the darts that let you kill two enemies with one blow – through magic, no less. None of them saved my arse quite as often as the humble F5 and F8 keys, however, and the rest of my arsenal would be useless without them.
Every one of its stealthy encounters is its own puzzle, and every puzzle is a chance to experiment and, more often than not, fail. Desperados III is all about a team of specialists working in sync, using preternatural precision and timing to overcome seemingly impossible odds, but the journey to perfection is full of slapstick escapades and catastrophes. A split-second or an inch can mean the difference between an effortless display of teamwork and a team full of corpses, but with quicksave in one holster and quick load in the other, you’ll get there eventually.
Maybe your very clever attempt to drop an entire wall on someone was foiled because a guard turned around and spotted you at the last moment, so you try again but this time send someone in a disguise to distract the guard. Another enemy might see through their disguise, however, but not if you’ve made this mistake before and wisely remembered to plonk down a trap right in their path.
This story is from the {{IssueName}} edition of {{MagazineName}}.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
Already a subscriber ? Sign In
This story is from the {{IssueName}} edition of {{MagazineName}}.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
Already a subscriber? Sign In
A New Dawn - The rise, fall and rise again of PC Gaming in Japan
The so-called 'Paso Kon' market (ie katakana's transliteration of 'Pasonaru Computa') in Japan was originally spearheaded in the 1980s by NEC's PC-8800 and, later, its PC-9800.
MARVEL: ULTIMATE ALLIANCE
Enter the multiverse of modness.
SLIDES RULE
Redeeming a hated puzzle mechanic with SLIDER
GODS AND MONSTERS
AGE OF MYTHOLOGY: RETOLD modernises a classic RTS with care
PHANTOM BLADE ZERO
Less Sekiro, more Wo Long: Fallen Dynasty
STARR-MAKING ROLE
Final Fantasy XVI's BEN STARR talks becoming a meme and dating summons
THIEF GOLD
Learning to forgive myself for knocking out every single guard.
HANDHELD GAMING PCs
In lieu of more powerful processors, handhelds are getting weirder
FAR FAR AWAY
STAR WARS OUTLAWS succeeds at the little things, but not much else shines
FINDING IMMORTALITY
Twenty-five years on, PLANESCAPE: TORMENT is still one of the most talked-about RPGs of all time. This is the story of how it was created as a ‘stay-busy’ project by a small team at Black Isle Studios