Racing has changed. Or, at least, Formula 1 has. For the 2022 season, dubbed the 'new era', the real-life sport has had some serious work done under the bonnet, and it's the culmination of a host of tweaks that have been in the works for years. Going hands-on with Codemasters' annual videogame version the same rings true the fundamentals have been overhauled in a way that mirrors what's happening out on the track.
There are down sides. There's no equivalent of last year's Braking Point story mode, which we loved. That mode took about two years to develop last time, and creative director Lee Mathers says it wouldn't have been possible to include a story mode along with everything else the devs have had to put together, though he's not ruling out its future return.
But it's forgivable. The F1 rule changes are substantial, meaning there's more to this annual release than simply changing skins or the like (though Codemasters has never been one to phone it in anyway). The changes are the biggest implemented since Codies has had the licence, and it's worked with the F1 authorities to make it authentic.
OFF TO THE RACES
Sitting behind the wheel, the difference is immediately obvious, and it matches up to the sport. There's a slickness to the speed, and closer wheel-to-wheel racing means getting into the crush is more thrilling than ever, with the pack shuffling much more than you might be used to. Even though pit stops have become less important within the sport, there's still plenty of strategy involved in deciding when and how hard you take turns to keep your battery charged, and when you try to overtake.
This story is from the {{IssueName}} edition of {{MagazineName}}.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
Already a subscriber ? Sign In
This story is from the {{IssueName}} edition of {{MagazineName}}.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
Already a subscriber? Sign In
NOT SO SILENT
With a Silent Hill renaissance on the horizon, the Western developers who worked on the most recent four entries - Silent Hill: Origins, Silent Hill: Homecoming, Silent Hill: Shattered Memories, and Silent Hill: Downpour - talk to James Winspear about keeping a light aflame while the fog rolls in
Late night with the devil
My, my, what manner of BAFTA is this?\" said Andrew Wincott, slipping into Raphael's dulcet tones with ease as he accepted the BAFTA for Performer In A Supporting Role earlier this year.
NCE BITTEN, THRICE SNEAKY
We base-jump towards our first taste of Metal Gear Solid Delta: Snake Eater, talking with series producer Noriaki Okamura about our hands-on with the remade Virtuous Mission section of the classic stealther.
Crimson Desert
Devils may cry, and so might you after this
Spine
Looking to equal gun-fu classics
Lost Records: Bloom & RageTape 1
Hitting play on Don't Nod's coming-of-age tale
PS5 Pro to launch
PS5 architect Mark Cerny finally revealed' one of the worstkept secrets in gaming history - stick 7 Nov in your calendar
Batman: Arkham Asylum
15 years!? Holy depressing passing of time, Batman!
The Elder Scrolls Online: Gold Road
Keeping us engaged with the carat-and-stick approach
Alan Wake 2: Night Springs
Keepin' it weird