The horror evoked by this direct sequel to Resident Evil VII: Biohazard can often give way to the spectacle of blasting holes in hairy wolfmen and escaping the jaws of a giant fleshy blood-baddie that resembles the yawning chasm on the cover of In The Court Of The Crimson King. That’s an old reference, yes, but as that famous album this game is a hodge-podge of ideas, and they all work.
Capcom has its template for these games, and after reminding itself why we love the series with the recent remakes, Resident Evil Village is a beautifully curated compendium of those good ideas. It shows a renewed love of puzzles, for example, and while some run close to being repeats of the series’ greatest hits, for the most part, it’s good have statue-turning, light-reacting, music-box-fiddling brainteasers back at the heart of a Resident Evil game.
Likewise, the Nemesis idea is rerun here, initially in full view as the meme-hungry Lady Dimitrescu and her vampire daughters chase you about the castle that bears their name, the clomp of heavy heels or buzz of a swarm of insects signaling danger. Later in the game, all the enemies take on a Nemesis-like role as werewolves hunt for you amid ancient ruins and Borg-like drill-armed cyborgs shuffle in the darkness at your heels, the glow of their red-lit weak spot illuminating the ray-traced darkness in a striking manner.
This story is from the {{IssueName}} edition of {{MagazineName}}.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
Already a subscriber ? Sign In
This story is from the {{IssueName}} edition of {{MagazineName}}.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
Already a subscriber? Sign In
NOT SO SILENT
With a Silent Hill renaissance on the horizon, the Western developers who worked on the most recent four entries - Silent Hill: Origins, Silent Hill: Homecoming, Silent Hill: Shattered Memories, and Silent Hill: Downpour - talk to James Winspear about keeping a light aflame while the fog rolls in
Late night with the devil
My, my, what manner of BAFTA is this?\" said Andrew Wincott, slipping into Raphael's dulcet tones with ease as he accepted the BAFTA for Performer In A Supporting Role earlier this year.
NCE BITTEN, THRICE SNEAKY
We base-jump towards our first taste of Metal Gear Solid Delta: Snake Eater, talking with series producer Noriaki Okamura about our hands-on with the remade Virtuous Mission section of the classic stealther.
Crimson Desert
Devils may cry, and so might you after this
Spine
Looking to equal gun-fu classics
Lost Records: Bloom & RageTape 1
Hitting play on Don't Nod's coming-of-age tale
PS5 Pro to launch
PS5 architect Mark Cerny finally revealed' one of the worstkept secrets in gaming history - stick 7 Nov in your calendar
Batman: Arkham Asylum
15 years!? Holy depressing passing of time, Batman!
The Elder Scrolls Online: Gold Road
Keeping us engaged with the carat-and-stick approach
Alan Wake 2: Night Springs
Keepin' it weird