Divinity II had a fiery launch on Xbox 360, but in its final form it was an overlooked classic
There’s a point early in Divinity II that casts a light on the philosophy behind this series; a series that manages to be strange and idiosyncratic while remaining faithful to the most traditional tenets of RPGs.
It happens when you run into the starry-robed wizard Zandalor, a recurring character who tells you, “At least we know now what kind of tale we would like this to be. Succeed and it shall be an epic, fail and it shall be a tragedy”.
Whether it’s through such meta dialogue or the GM-like voiceover narrator who jumps in to embellish certain sequences, the Divinity series likes to frame your adventures in literary terms, creating a sense that you’re playing a tabletop D&D game by candlelight or reading a worn leathery tome about the kooky world of Rivellon. Its immersion calls to an old-school RPG style that seemed all but lost in 2009, when Divinity II was first released.
A cheery mix of selfawareness, in-jokes and rigorous narrative continuity helped sustain the Divinity series from its 2002 debut all the way up to 2014’s breakthrough hit Divinity: Original Sin, when Kickstarter helped developer Larian realise its vision without the suffocating pressures of publishers. In the words of Larian founder Swen Vincke, Divinity II was the moment when the studio finally accepted that “We just can’t work with publishers. It just doesn’t work”.
Looking back, Divinity II: Ego Draconis feels every bit the crossroads game for Larian Studios, its ambitions and simmering brilliance stifled by technical issues and extensive cuts.
This story is from the {{IssueName}} edition of {{MagazineName}}.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
Already a subscriber ? Sign In
This story is from the {{IssueName}} edition of {{MagazineName}}.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
Already a subscriber? Sign In
Why I love... Roaming the post-apocalypse
How modern releases are continuing to find creativity and beauty within gaming’s most prevalent setting: the end of the world
10 Best Multiplayer Games
From shooters to kitchen chaos, these titles are best played with friends
Revved up and ready to go
EA hands the wheel of Need For Speed back over to Criterion Games
The Elder Scrolls Online: Greymoor
Return to Tamriel’s frigid North this summer Chris Burke
Remothered: Broken Porcelain
We’re going potty for this cult classic survival horror sequel
Yakuza 0 Yakuza Kiwami Yakuza Kiwami 2
Triple trouble: Sega’s crime drama trio brings glorious thug‑thumping action to Xbox
Mosaic
ALL AROUND ME ARE FAMILIAR OFFICE SPACES
The Falconeer
Savouring the joys of flight with an indie that’s living on a (gigantic) wing and a prayer
10 Best Examples Of Great Architecture On Xbox
Games are crammed full of gorgeously crafted designs and architecture. From gables to gargoyles, we look at the best building designs on Xbox One
THE PROMISED 'LANDS
With so many great games competing for our time, how do you keep gamers locking and loading? Gearbox’s looter-shooter, Borderlands 3, knows how…