The first rule of Dark Souls fight club is… learn its multitude of unwritten rules
I scan the battlefield. Location? The sunken half-circle balcony to the rear of Pontiff Sulyvahn’s boss battle chamber. Opponents? Three glowing-red human players – a pyromancer, a mage, and a Smough’s Great Hammer-wielding warrior. Me? I’m ready to fight. Always. Let’s go.
I leap from the stairwell above, skirt over tufts of unkempt grass at my feet, and then lunge at the mage to my right, who’s seemingly locked in the game’s ‘Welcome’ gesture. A dull thud followed by a high-pitched clang echoes around the arena, as my Dragonslayer Swordspear connects with its target, and then the concrete below on the follow-through.
I prepare for a riposte, but, instead… silence. Nobody moves. Fog rolls over the crumbling barrier at the far side of the balcony, and its lines of ornate Gothic statues cast stony stares into the distance. I pause. They pause. And then... CRASH! BANG! WALLOP! I’m down. I’ve been ambushed. Those bastards! YOU DIED. Well, duh.
Despite what might have been viewed as odd behaviour from my opponents in the above Dark Souls III online PvP encounter, I’d actually, unwittingly, stumbled upon one of the series’ renowned fight clubs – player-organised bouts, whereby two people battle it out to the death, and the invasion’s remaining participants watch on from the sidelines.
This story is from the {{IssueName}} edition of {{MagazineName}}.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
Already a subscriber ? Sign In
This story is from the {{IssueName}} edition of {{MagazineName}}.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
Already a subscriber? Sign In
Why I love... Roaming the post-apocalypse
How modern releases are continuing to find creativity and beauty within gaming’s most prevalent setting: the end of the world
10 Best Multiplayer Games
From shooters to kitchen chaos, these titles are best played with friends
Revved up and ready to go
EA hands the wheel of Need For Speed back over to Criterion Games
The Elder Scrolls Online: Greymoor
Return to Tamriel’s frigid North this summer Chris Burke
Remothered: Broken Porcelain
We’re going potty for this cult classic survival horror sequel
Yakuza 0 Yakuza Kiwami Yakuza Kiwami 2
Triple trouble: Sega’s crime drama trio brings glorious thug‑thumping action to Xbox
Mosaic
ALL AROUND ME ARE FAMILIAR OFFICE SPACES
The Falconeer
Savouring the joys of flight with an indie that’s living on a (gigantic) wing and a prayer
10 Best Examples Of Great Architecture On Xbox
Games are crammed full of gorgeously crafted designs and architecture. From gables to gargoyles, we look at the best building designs on Xbox One
THE PROMISED 'LANDS
With so many great games competing for our time, how do you keep gamers locking and loading? Gearbox’s looter-shooter, Borderlands 3, knows how…