Jesus Christ,” mutters Larian CEO Swen Vincke as another arrow hits his unconscious wizard.
We’ve barely started our journey to Baldur’s Gate, and we’re close to a second party wipe. Vincke gets creative. He takes off his boot and throws it at a bandit, dealing a very small amount of damage. Five minutes later, unrelated to his missing footwear, he slips on some stairs and dies.
Baldur’s Gate III promises an epic yarn full of cosmic invaders, trap-filled dungeons, and more characters with a mysterious past than an Agatha Christie mystery. And just like its tabletop progenitor, a few unlucky rolls and some interesting decisions can transform it into a brilliant comedy of errors.
Details were slim last time we spoke to Larian about its next big RPG, but this time the developer has opened the gate—though lamentably not to the point where I’ve been able to take it for a spin myself. The illithids, grotesque alien tyrants have more commonly known as mind flayers, have rediscovered the secret of flying nautiloids, their weird crustacean ships, and have decided to invade the Forgotten Realms. They’ve abducted lots of people and stuck parasitic tadpoles in their heads, but before the show can really get started, another alien race appears, the githyanki, on top of red dragons no less, and blows them out of the sky.
This is good news, as it turns out. As one of the unfortunate abductees, you’re free. Unfortunately, you still have a parasite in your head. It’s not a great thing to have, as it’s how mind flayers procreate.
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Special Report- Stacked Deck - Monster Train, a deckbuilding roguelike that firmly entrenched itself as the crown prince to the kingly Slay the Spire back in 2020, was the kind of smash success you might call Champagne Big.
Monster Train, a deckbuilding roguelike that firmly entrenched itself as the crown prince to the kingly Slay the Spire back in 2020, was the kind of smash success you might call Champagne Big. Four years later, its successor Inkbound’s launch from Early Access was looking more like Sandwich Big.I’m not just saying that because of the mountain of lamb and eggplants I ate while meeting with developer Shiny Shoe over lunch, to feel out what the aftermath of releasing a game looks like in 2024. I mean, have I thought about that sandwich every day since? Yes. But also, the indie team talked frankly about the struggle of luring Monster Train’s audience on board for its next game.
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