cm: Can you give us an overview of just how DAACI works, and what benefits it brings for musicians and composers?
Rachel Lyske: “We created DAACI to be the next step in the evolution of music creation and to be an industry leader when it comes to AI and music. Our goal would be to empower the composers of today and tomorrow, allowing them to create music like never before with the power of collaborative and assistive AI technology.
“One of the major innovations with DAACI is that it isn’t just a generative AI that ingests loads of pre-existing music and puts out its idea of what that sounds like. DAACI’s team, is made up of composers and musicians who all respect the creative process and the rights of artists, and there are serious questions to ask about the ethics of training AI on other musicians’ copyrighted work. Our AI isn’t trained on other people’s catalogues. DAACI is different in that it composes, arranges, orchestrates and produces music with authentic and high-quality output, empowering producers and composers and giving them the opportunity to take on projects that they may not have had the capacity to deliver before. Traditionally, composers have had to compose by inputting specific note choices in a DAW, which puts all kinds of limitations on their creative process. With DAACI composers still compose by encoding their musical choices, or ‘meta-composing’, allowing the AI to compose for them on the edge. So, If you’re a game developer looking for your next soundtrack, even a dynamic soundtrack catered to the individual, DAACI can assist you to create the sonic environment you envision to help make your game worlds dynamic, engaging, and highly personal.
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