In this tutorial I’ll show you my process behind creating an architectural concept for video games or animation. We’ll walk through the process of searching for inspiration and how to find it in your everyday life. To begin we’ll look at studies, and then I’ll explain how to apply what you’ve learned to your personal design projects.
Personally, my creative workflow usually starts out with visiting somewhere, seeing somebody, and doing something. In other words, having real-life experiences that I can interpret into my artwork . This is also a skill that I want to see in other artists’ work.
I like to travel a lot, whether that is getting out into nature or touring a city with beautiful architecture and artistic culture. Here, I’m going to share my experience from visiting the amazing city of Lisbon, the capital of Portugal.
For my process, I began with the camera on my phone and took tons of photos to record all of my visual experiences. After that, I drew a lot of small pencil studies in the pages of my sketchbook.
It doesn’t matter that we’re in a super digitalised era; I think that it’s vitally important to keep those traditional sketching skills. Drawing on paper always makes it more personal and exciting. It’s more tactile, and you can touch what you’re doing, something that you can’t do when working digitally.
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Jan Wessbecher
Dominic Carter talks to the visual artist about creating his own comic and why sketchbooks are great for creative experiments
Kyounghwan Kim
The Korean character concept artist speaks to Dominic Carter about staying open to ideas and the value of drawing regularly
Slawek Fedorczuk
Dominic Carter talks to the concept artist about what keeps him motivated and the advantages of using physical sketchbooks.
Raquel M. Varela
Raquel is inspired by magic, fantasy and fairy tales. She loves designing female characters from distant worlds. \"My greatest reference is Loish's art, thanks to her I learned to draw the movement and fluidity I like to convey.\"
Estrela Lourenço
Estrela is a children's book author and illustrator. Her work is influenced by her background in character animation and storyboards for clients such as Cartoon Network, and she channels comic strips like Calvin and Hobbes.
Daria Widermanska
Daria, also known as Anako, has been drawing for as long as she can remember. Inspired by Disney and classic anime, she loves creating new characters and often finds that a single sketch can spark a unique story.
Allen Douglas
Allen has been painting professionally since 1994 for the publishing and gaming industries. Inspired by folklore, he distorts the size, relationships and environments of animals, and calls his paintings 'unusual wildlife'.
Thaddeus Robeck
Thaddeus has been drawing from the moment he could hold a pencil, but it was the 2020 lockdowns that gave him the time to focus on honing his skills.
DRAW FASCINATING SYMBOLIC ARTWORK
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First Impressions
The artist talks about his journey into the mythological world