IMAGES SANTA MONICA STUDIO/ SONY INTERACTIVE ENTERTAINMENT
It's 3am and I am sitting in front of the TV, absolutely frustrated about having to solve yet another puzzle. On screen, my Kratos hurls his Leviathan Axe at the intended target to no avail, as the game's finicky interface refuses to trigger the next step of this brain teaser. And yet, I am so eager to find out what happens next that I refuse to give up. This essentially sums up my entire experience with God of War: Ragnarok.
This newest game takes gamers back to where the previous God of War title (released in 2018) left off, and continues the story of our main protagonist Kratos and his now-teenaged son Atreus, as they continue their resistance against Odin and try to prevent Ragnarok.
The story takes you through many different realms, all of which boast breathtaking environments to explore and battle in. The semi-open world nature of this game also means that besides getting access to places and dungeons that are part of the main storyline, players also get a pretty generous area in most realms that they can freely explore for resources or take on side-quests.
My only gripe is that despite being absolutely beautiful, the in-game environs can feel a little too sterile and lifeless. I was hoping that some of the free-exploration areas, such as the dwarf realm of Svartalfheim, could be a little more lively and immersive.
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