Picture it: an FPS in which you don’t just slay creatures from the bowels of hell, but do so in time to the pit’s music genre of choice: heavy metal. Metal: Hellsinger’s concept is an unholy union – and one that was born out of an appropriately demonic experience. Creative director David Goldfarb remembers playing Id’s 2016 Doom reboot while listening to Swedish metal band Meshuggah: “I was shooting on the beat, just because it was fun. And then I thought, oh, it would be cool to do this with a shooter, rather than a typical rhythm game.”
At the time, though, he didn’t give the idea much consideration. The Outsiders, the Stockholm-based studio led by Goldfarb, was busy working on Darkborn, an action-adventure game that cast the player as a monster being hunted by Vikings. All that changed, though, after development on Darkborn ceased in 2019. Seeking a publisher to help revive the project, Goldfarb approached Funcom CEO Rui Casais. It didn’t work out, but another idea mentioned during that meeting caught Casais’ attention: “A metal album come to life”.
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