Misdirection is hardly an alien concept to games. We pay for the artifice, after all, knowing that the worlds we enter are built to immerse us in their scenarios and stakes, obscuring the machinic calculations that make them tick. Card Shark, though, holds misdirection unusually close to its heart. Its characters are impostors and liars, its visuals draw attention to their unreality, and its card tricks lay bare their component parts before your eyes. With that insight comes one of gaming’s oldest and greatest superpowers: the ability to cheat.
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