The log cabin, real or imagined, where a writer has been chained to his typewriter for the past 13 years. The forest in which a detective finds herself lost, clutching a tattooed heart, as reality ebbs away around her. The insides of both characters’ heads, which you can walk around. We’ll visit all of these places in time, but for Edge the story starts somewhere stranger still: on the set of a late-night chat show.
Outside, it’s a bright day on the streets of Helsinki, the long dark of winter finally thawing. In here, though, the only window shows a gloomy New York nightscape. It’s positioned alongside a sign that declares that we’re watching In Between With Mr Door, the soft light from which reveals that this view is a fabric backdrop, the slight ripples in its surface ensuring you don’t forget the artifice. Because nothing here is real, as Alan Wake is about to learn.
Action is called, and Ilkka Villi emerges from behind a billowing red curtain, blinking in the spotlights. Later, he’ll tell us: “I just counted 18 years with Alan Wake,” having been cast as the physical embodiment of the character during early development of the first game, while Matthew Porretta provided the voice. “Games were a lot different then,” Porretta says. “This would never be done this way now, right? The person who mocaps it would voice it. But back when it first started out, we were just figuring out how to do it.”
This story is from the {{IssueName}} edition of {{MagazineName}}.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
Already a subscriber ? Sign In
This story is from the {{IssueName}} edition of {{MagazineName}}.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
Already a subscriber? Sign In
NO MORE ROOM IN HELL 2
You're not alone in the dark
WINDBLOWN
Life after Dead Cells
COLLECTED WORKS - JOSH SAWYER
Journeying to the Forgotten Realms, Infinity and beyond with the RPG veteran
SCREENBOUND
Going deep in a mind-bending hybrid of perspectives
Trigger Happy
Shoot first, ask questions later
Grand strategist
Paradox's Mattias Lilja addresses the publisher's recent difficulties - and the plan to right the ship
Diablo IV
A progress report on the games we just can't quit
Ghosts 'n Goblins Resurrection
In Capcom's diabolical tribute, evil goes far deeper than the demons on the screen
SERENITY FORGE
How a near-death experience lit a fire in the Colorado-based developer and publisher
THE MAKING OF...ALIEN: ISOLATION
How a strategy-led studio built a survival horror masterpiece in Ridley Scott's image