So, how did you meet?’ It’s one of the most common questions when interviewing any creative partnership. In the case of Fictiorama’s three founders, though, there’s not really much mystery to it. Luis Oliván met Alberto Oliván when the latter was born; Mario Oliván completed the trio a few years later. They are, in case this is not completely obvious, brothers. “When we were kids and teenagers, we loved to play text adventure games together, and then point-and-click games,” Luis says. In those early days, at home in Madrid, they dabbled with DIY software 3D Construction Kit and in making simple animated shorts in EA’s Cartooners, but nothing serious came of it, and eventually life got in the way, as it does.
This story is from the {{IssueName}} edition of {{MagazineName}}.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
Already a subscriber ? Sign In
This story is from the {{IssueName}} edition of {{MagazineName}}.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
Already a subscriber? Sign In
CHANTS OF SENNAAR
How Babel helped a world of stealth become a world of words
MEGHNA JAYANTH
Around the industry in eight games: one writer's journey through indie to triple-A and back again.
Tom Clancy's Splinter Cell: Blacklist
Sam Fisher's final outing is also his most enigmatic
Post Script
How low should a boss go?
TWO POINT STUDIOS
How a new studio rose from the ashes of Lionhead success not simulated
RAIDERS OF THE ARCHIVE
Wolfenstein-style shootouts are just a small part of the picture in MachineGames' maximalist Indy game
SPLITGATE 2
If it ain't broke, don't fix Split
KINGDOM COME: DELIVERANCE II
A bigger, better - and funnier Bohemian rhapsody
Narrative Engine
Write it like you stole it
The Outer Limits
Journeys fo the farthest reaches of interactive entertainment