Developer Unknown Worlds Entertainment
Publisher Krafton
Format PC
Origin US
Release September 29 (Early Access)
For a certain subset of Warhammer players, the tabletop game is known simply as 'The Hobby'. The point being that this one thing can expand to fill all of your spare time. Not just playing the game itself but painting miniatures, reading fiction and match reports, admiring the work of talented painters and 'kitbash' remodellers and, of course, lusting after especially ornate miniatures on a scale that tests the limits of that word, knowing you'd need to take out a mortgage to ever buy one. This, it seems, is exactly the role that Unknown Worlds Entertainment wants Moonbreaker to fill, minus some of the associated expense.
This turn-based tactics game seems to be a major departure for the developer of Subnautica. Cast your mind back, though, and you might remember that those games themselves represented a leap from Natural Selection, the shooter-strategy hybrid with which the studio made its name in the first place. The latter half of that game's equation makes it clear that this is an interest of studio founder and CEO Charlie Cleveland, who has been working on this game since development began on Subnautica sequel Below Zero. He's also got tabletop credentials, having moonlighted as co-designer of Vampire: The Masquerade card game Vendetta.
This story is from the {{IssueName}} edition of {{MagazineName}}.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
Already a subscriber ? Sign In
This story is from the {{IssueName}} edition of {{MagazineName}}.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
Already a subscriber? Sign In
NO MORE ROOM IN HELL 2
You're not alone in the dark
WINDBLOWN
Life after Dead Cells
COLLECTED WORKS - JOSH SAWYER
Journeying to the Forgotten Realms, Infinity and beyond with the RPG veteran
SCREENBOUND
Going deep in a mind-bending hybrid of perspectives
Trigger Happy
Shoot first, ask questions later
Grand strategist
Paradox's Mattias Lilja addresses the publisher's recent difficulties - and the plan to right the ship
Diablo IV
A progress report on the games we just can't quit
Ghosts 'n Goblins Resurrection
In Capcom's diabolical tribute, evil goes far deeper than the demons on the screen
SERENITY FORGE
How a near-death experience lit a fire in the Colorado-based developer and publisher
THE MAKING OF...ALIEN: ISOLATION
How a strategy-led studio built a survival horror masterpiece in Ridley Scott's image