Virtual reality isn’t the easiest place to make a long-term home. The wall of technology that greets us at nDreams’ studio is testament to that. With examples from Nintendo’s Virtual Boy through to modern devices, it serves as a potted VR history – and a reminder of how many shifts and dead ends we’ve seen through the years. Even the decade since Oculus Rift’s debut prompted a VR resurgence has seen major players come and go, hardware advances that render the previous generation obsolete, and a pervasive sense of potential not quite realised. In spite of all this, though, this year the Farnborough-based nDreams marks its tenth anniversary as a developer of VR games exclusively.
“I wish I could tell you, ‘Oh, it’s been an absolute dream – we’ve never had any problems at all’, but that might be a little bit of a white lie,” says Tamsin O’Luanaigh, who co-founded the company with her husband in 2006, before the pivot to VR in 2013. “Running a business is hard, full stop, no matter what industry you’re in. Running a games business is hard. Running a games business in an emerging market, where you don’t have data on what’s coming up, and then you add in funding challenges, pushing for technical innovation – that’s really hard.”
This story is from the {{IssueName}} edition of {{MagazineName}}.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
Already a subscriber ? Sign In
This story is from the {{IssueName}} edition of {{MagazineName}}.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
Already a subscriber? Sign In
NO MORE ROOM IN HELL 2
You're not alone in the dark
WINDBLOWN
Life after Dead Cells
COLLECTED WORKS - JOSH SAWYER
Journeying to the Forgotten Realms, Infinity and beyond with the RPG veteran
SCREENBOUND
Going deep in a mind-bending hybrid of perspectives
Trigger Happy
Shoot first, ask questions later
Grand strategist
Paradox's Mattias Lilja addresses the publisher's recent difficulties - and the plan to right the ship
Diablo IV
A progress report on the games we just can't quit
Ghosts 'n Goblins Resurrection
In Capcom's diabolical tribute, evil goes far deeper than the demons on the screen
SERENITY FORGE
How a near-death experience lit a fire in the Colorado-based developer and publisher
THE MAKING OF...ALIEN: ISOLATION
How a strategy-led studio built a survival horror masterpiece in Ridley Scott's image