Just as expected, Apple’s entry into the world of extended reality (or XR, encapsulating both VR and AR) diverges from the path trodden by the likes of Meta and Valve. However, rather than presenting something that gets closer to the construction ideal of a pair of spectacles, the company’s Vision Pro hardware, unveiled at its WWDC event in June, turns out to be almost as obtrusive as any other headset we’ve been invited to strap to our faces in recent years.
And it has to be: in order to deliver the kind of performance required to facilitate its unique feature set, the Vision Pro headset is loaded with more technology than has ever been crammed into such a device, with Apple’s M2 silicon working in concert with its new R1 chip, which is designed specifically to process input from the hardware’s sensors, mics and 12 individual cameras. It needs so many of the latter partly because of the system’s control interface, which eliminates additional physical controllers in favour of parsing movements of your head, hands and eyes.
This story is from the {{IssueName}} edition of {{MagazineName}}.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
Already a subscriber ? Sign In
This story is from the {{IssueName}} edition of {{MagazineName}}.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
Already a subscriber? Sign In
CHANTS OF SENNAAR
How Babel helped a world of stealth become a world of words
MEGHNA JAYANTH
Around the industry in eight games: one writer's journey through indie to triple-A and back again.
Tom Clancy's Splinter Cell: Blacklist
Sam Fisher's final outing is also his most enigmatic
Post Script
How low should a boss go?
TWO POINT STUDIOS
How a new studio rose from the ashes of Lionhead success not simulated
RAIDERS OF THE ARCHIVE
Wolfenstein-style shootouts are just a small part of the picture in MachineGames' maximalist Indy game
SPLITGATE 2
If it ain't broke, don't fix Split
KINGDOM COME: DELIVERANCE II
A bigger, better - and funnier Bohemian rhapsody
Narrative Engine
Write it like you stole it
The Outer Limits
Journeys fo the farthest reaches of interactive entertainment