Working man pilot Jacob Lee has crash landed on the dead moon of Callisto, after his cargo ship is boarded by a notorious terrorist group. First, he discovers his colleague has died a gruesome death during the crash. Next, Lee is arrested, and he has a long life spent in the moon’s Black Iron prison to look forward to. But then the prison falls afoul of some mysterious disaster that turns its inhabitants into crazed mutants.
The stakes are clear: Lee is in deep shit and must dig himself out of it. The Callisto Protocol wastes no time cementing the terror of its setting. Now we just need to walk through corridors for 15 hours and butcher our way through it.
Boy, are there corridors. The opening hours have everything: claustrophobic engine rooms littered with burst gushing valves, echoing vents, subterranean crawl spaces full of pustulant slimy growth. The middle and late hours have a lot of all that stuff too, though some areas do sprawl a touch, and by the game’s end there are some deviations from the grimdark corridor format.
NEED TO KNOW
WHAT IS IT?
Third-person survival horror made by Dead Space veterans
EXPECT TO PAY
£60
DEVELOPER
Striking Distance
PUBLISHER
Krafton
REVIEWED ON
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