Here’s the thing, though. Having now played through a dungeon-sized encounter, there is a comforting familiarity to Avowed’s moment-tomoment exploration.
Avowed is a first-person fantasy RPG. I’m wandering around with a companion in tow, dual-wielding weapons, crouching in the darkness in order to sneak up on my enemies. The comparison to Skyrim is as obvious as it is inevitable, and as much as Obsidian seems to want to downplay it, I don’t think the studio needs to. The familiarity is a boon that accentuates the interesting things Avowed is doing that make it stand out. And while I only played for about an hour, I’m convinced. I want to see more.
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