It’s been over eight years since this little retro farming game graced our PCs and stole everyone’s hearts. The nostalgia of its pixelated looks and the simple appeal of building your own farm appealed to many, and helped usher in the era of ‘cosy’ games. With over 30 million copies of the game sold, Stardew Valley has cemented itself as one of the best games of all time, but how are things looking in 2024?
We got the chance to speak with the game’s creator, Eric Barone (aka ‘ConcernedApe’) to talk about what it’s been like seeing the phenomenal growth of the game and take a look at all the changes Stardew has gone through since it first launched.
We asked Barone what his proudest moment making the game is: “Creating a world and a cast of characters that people enjoy,” he tells us. “It’s a world of the imagination that people feel they can exist in and feel it’s real. The lore of the world and characters has taken on a life of its own beyond what I thought possible. It’s been updated for so many years and so many people continue to engage with it. It’s cool to be in charge of this world and the infinite possibilities within it, a world that’s very special to a lot of people now.”
However, despite the game’s success there are still things he wishes he had done differently. “If I had known how popular Stardew Valley would be and how many updates and languages, I would have spent more time up-front in a way to make my life easier for making all these updates,” he admits.
HASN’T STOPPED GROWING
This story is from the {{IssueName}} edition of {{MagazineName}}.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
Already a subscriber ? Sign In
This story is from the {{IssueName}} edition of {{MagazineName}}.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
Already a subscriber? Sign In
A New Dawn - The rise, fall and rise again of PC Gaming in Japan
The so-called 'Paso Kon' market (ie katakana's transliteration of 'Pasonaru Computa') in Japan was originally spearheaded in the 1980s by NEC's PC-8800 and, later, its PC-9800.
MARVEL: ULTIMATE ALLIANCE
Enter the multiverse of modness.
SLIDES RULE
Redeeming a hated puzzle mechanic with SLIDER
GODS AND MONSTERS
AGE OF MYTHOLOGY: RETOLD modernises a classic RTS with care
PHANTOM BLADE ZERO
Less Sekiro, more Wo Long: Fallen Dynasty
STARR-MAKING ROLE
Final Fantasy XVI's BEN STARR talks becoming a meme and dating summons
THIEF GOLD
Learning to forgive myself for knocking out every single guard.
HANDHELD GAMING PCs
In lieu of more powerful processors, handhelds are getting weirder
FAR FAR AWAY
STAR WARS OUTLAWS succeeds at the little things, but not much else shines
FINDING IMMORTALITY
Twenty-five years on, PLANESCAPE: TORMENT is still one of the most talked-about RPGs of all time. This is the story of how it was created as a ‘stay-busy’ project by a small team at Black Isle Studios