With Homeworld 3, Relic's classic space RTS looks set to join the pantheon of returning PC gaming gods. Blackbird Interactive (the new studio, helmed by many of the original Homeworld devs) invited me to test-drive War Games mode, one of its big new features: a roguelike-inspired PvE mode for strategists in a hurry.
While no slouch as serious competitive games, the Homeworld series was always carried by its grandiose vibes, surprisingly powerful storytelling and spectacular, messy space battles. If that sounds even slightly intriguing, I recommend picking up the recent Remastered bundle of Homeworld 1 & 2, plus the GOG release of Homeworld: Emergence, the excellent but un-remastered middle game in the series.
These are classic games, and a hard act to follow. And while I can't speak to the quality of the writing and campaign design in Homeworld 3 (the demo only included a short tutorial and a slice of the content from the new War Games multiplayer mode), I'm very happy to say that this is unquestionably Homeworld. The ships look immediately familiar, but are sharply textured and the hulls smooth and rounded when zoomed in on. The sound effects are punchy and sometimes overwhelming, just as I recall.
GAMES OF WAR
While the meat and potatoes of any Homeworld is the story campaign, Homeworld 3 is adding a new, third option to the mix: War Games. A PvE mode playable solo or in three-player co-op, it puts a light rogue-lite spin on the traditional co-operative 'comp stomp' format, and plays out quickly enough for a session to be done in under an hour, culminating in a 'boss' encounter against a heavy capital ship. After a few sessions, I can definitely see the appeal.
This story is from the {{IssueName}} edition of {{MagazineName}}.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
Already a subscriber ? Sign In
This story is from the {{IssueName}} edition of {{MagazineName}}.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
Already a subscriber? Sign In
A New Dawn - The rise, fall and rise again of PC Gaming in Japan
The so-called 'Paso Kon' market (ie katakana's transliteration of 'Pasonaru Computa') in Japan was originally spearheaded in the 1980s by NEC's PC-8800 and, later, its PC-9800.
MARVEL: ULTIMATE ALLIANCE
Enter the multiverse of modness.
SLIDES RULE
Redeeming a hated puzzle mechanic with SLIDER
GODS AND MONSTERS
AGE OF MYTHOLOGY: RETOLD modernises a classic RTS with care
PHANTOM BLADE ZERO
Less Sekiro, more Wo Long: Fallen Dynasty
STARR-MAKING ROLE
Final Fantasy XVI's BEN STARR talks becoming a meme and dating summons
THIEF GOLD
Learning to forgive myself for knocking out every single guard.
HANDHELD GAMING PCs
In lieu of more powerful processors, handhelds are getting weirder
FAR FAR AWAY
STAR WARS OUTLAWS succeeds at the little things, but not much else shines
FINDING IMMORTALITY
Twenty-five years on, PLANESCAPE: TORMENT is still one of the most talked-about RPGs of all time. This is the story of how it was created as a ‘stay-busy’ project by a small team at Black Isle Studios