At 11 Bit studios’ office in Warsaw, game director Kuba Stokalski is trying to show me Frostpunk 2. But the citizens of New London, the game’s virtual metropolis, have other priorities. Food and fuel are both running low, meaning large portions of the city are hungry and cold. Stokalski’s recently built extraction district is finally producing coal, but he’s placed it too close to several residential areas, causing a sharp uptick in squalor. Now, the city’s representative Council is about to conduct its first vote – to decide whether to oust Stokalski as its newly appointed Steward. “I’m not doing so well, and they see it.” Stokalski says, sounding flustered. “This isn’t going to be an easy one.”
Inside the Council’s circular hall, Stokalski has a small group of loyalists – known as Stalwarts – on his side. The rest of the Council comprises technophilic New Londoners, and more humanist Frostlanders, neither of whom are happy with Stokalski’s leadership. To get the votes he needs, Stokalski will have to grease some palms. He approaches the New Londoners with a deal, give him their approval, and I’ll put more resources into city development. “Let’s promise this and hopefully it will be enough,” Stokalski says.
The New Londoners agree, and Stokalski scrapes through the vote. If he hadn’t, the game would have been over – 15 minutes from when it started. “We could have failed this first vote. It is not scripted,” he says, relieved. “We could have failed basically the third quest in the game.”
This story is from the {{IssueName}} edition of {{MagazineName}}.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
Already a subscriber ? Sign In
This story is from the {{IssueName}} edition of {{MagazineName}}.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
Already a subscriber? Sign In
A New Dawn - The rise, fall and rise again of PC Gaming in Japan
The so-called 'Paso Kon' market (ie katakana's transliteration of 'Pasonaru Computa') in Japan was originally spearheaded in the 1980s by NEC's PC-8800 and, later, its PC-9800.
MARVEL: ULTIMATE ALLIANCE
Enter the multiverse of modness.
SLIDES RULE
Redeeming a hated puzzle mechanic with SLIDER
GODS AND MONSTERS
AGE OF MYTHOLOGY: RETOLD modernises a classic RTS with care
PHANTOM BLADE ZERO
Less Sekiro, more Wo Long: Fallen Dynasty
STARR-MAKING ROLE
Final Fantasy XVI's BEN STARR talks becoming a meme and dating summons
THIEF GOLD
Learning to forgive myself for knocking out every single guard.
HANDHELD GAMING PCs
In lieu of more powerful processors, handhelds are getting weirder
FAR FAR AWAY
STAR WARS OUTLAWS succeeds at the little things, but not much else shines
FINDING IMMORTALITY
Twenty-five years on, PLANESCAPE: TORMENT is still one of the most talked-about RPGs of all time. This is the story of how it was created as a ‘stay-busy’ project by a small team at Black Isle Studios