Not since Kiriko has a new Overwatch hero single-handedly tanked the queue times in Quick Play. I only managed to get a handful of games in during her Early Access trial (before she arrives in season 12) and I'm certain the wait times are only going to get worse as the trial for Juno, the game's latest support hero, continues. Not only are people clamouring to play her, she might actually be one of the best-designed heroes since Overwatch 2's release.
Juno is a purple-haired, giggly astronaut who many people are comparing to other healers like Ana, Lucio, and Baptiste. On paper, that's basically true: her gun can heal and deal damage and she can move around the map pretty quickly with a double jump and a Hyper Ring ability. But she doesn't feel like any of those heroes at all when you play her.
She's extremely mobile. That's largely due to having a fairly short cooldown on her Glide Boost, a quick burst of horizontal speed that I relied on a lot to escape flanking enemies like Tracers and Echos. It doesn't let you launch into the air - she has the double jump for that - but it does keep her slippery enough to stay alive, which feels in balance with her relatively weak damage output. Juno isn't a killer unless you properly set up a play with her other abilities.
This story is from the {{IssueName}} edition of {{MagazineName}}.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
Already a subscriber ? Sign In
This story is from the {{IssueName}} edition of {{MagazineName}}.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
Already a subscriber? Sign In
A New Dawn - The rise, fall and rise again of PC Gaming in Japan
The so-called 'Paso Kon' market (ie katakana's transliteration of 'Pasonaru Computa') in Japan was originally spearheaded in the 1980s by NEC's PC-8800 and, later, its PC-9800.
MARVEL: ULTIMATE ALLIANCE
Enter the multiverse of modness.
SLIDES RULE
Redeeming a hated puzzle mechanic with SLIDER
GODS AND MONSTERS
AGE OF MYTHOLOGY: RETOLD modernises a classic RTS with care
PHANTOM BLADE ZERO
Less Sekiro, more Wo Long: Fallen Dynasty
STARR-MAKING ROLE
Final Fantasy XVI's BEN STARR talks becoming a meme and dating summons
THIEF GOLD
Learning to forgive myself for knocking out every single guard.
HANDHELD GAMING PCs
In lieu of more powerful processors, handhelds are getting weirder
FAR FAR AWAY
STAR WARS OUTLAWS succeeds at the little things, but not much else shines
FINDING IMMORTALITY
Twenty-five years on, PLANESCAPE: TORMENT is still one of the most talked-about RPGs of all time. This is the story of how it was created as a ‘stay-busy’ project by a small team at Black Isle Studios