SHOOTING STAR
PC Gamer|July 2024
Kaz Adams, lead weapons artist on WARFRAME, is gunna explain how to design boomsticks
Luke Kemp
SHOOTING STAR

While studying illustration at Grand Valley State University in Michigan, Kaz Adams developed two passions; Second Life, and (self-taught) 3D modelling. They put their skills to use in Second Life projects, until eventually they “fell in love” with Warframe. What started as a game they adored, soon became a career.

“I discovered that the [Digital Extremes] offices were a two hour drive from my parents’ house,” they explain. “So I moved back to Michigan and started putting all my eggs in one basket and just had to get hired here, because I was a big fan at the time. It was a dream job situation.” After a few years as a player, they landed that dream job, initially through consultancy work which led to a full-time staff position.

When it comes to the basics of weapon design, there are some fundamental artistic principles which can and will apply to a huge variety of different types of designs – such as, as Adams explains, ‘shape language’. “If you’ve got a pointy thing, that’s an aggressive shape, right? If you’ve got a round soft form, that’s a lot friendlier.”

This story is from the {{IssueName}} edition of {{MagazineName}}.

Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.

This story is from the {{IssueName}} edition of {{MagazineName}}.

Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.