The name Wizardry still carries weight, which is probably why the recent announcement of Eternal Crypt: Wizardry BC-a blockchain-based clicker game and NFT platform - went down like a lead balloon. A sad sign of the times, perhaps, but a good excuse to talk with Robert and Norman Sirotek, the brothers behind Sir-Tech, publisher of the most influential RPGs of the 1980s.
It's hard to imagine a world without Wizardry. The first game, Proving Grounds of the Mad Overlord, released in 1981 for the Apple II before being ported to almost every platform of its era, is one of the key foundational works of the medium. Even in its original form it's intuitive, accessible and (to anyone who's played a dungeon crawler) immediately familiar.
Wizardry had players roll a party of six adventurers and send them into a deadly grid-map labyrinth full of monsters, traps and the occasional puzzle. While there was an evil wizard lurking at the bottom to defeat, that RPG grind for XP, gold and gear was the core appeal. Wizardry pioneered a lot of what's now standard in both western and Japanese RPGS: parties, distinct battle screens, characters able to change class as they levelled up, spells following a simple naming structure.
This story is from the {{IssueName}} edition of {{MagazineName}}.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
Already a subscriber ? Sign In
This story is from the {{IssueName}} edition of {{MagazineName}}.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
Already a subscriber? Sign In
A New Dawn - The rise, fall and rise again of PC Gaming in Japan
The so-called 'Paso Kon' market (ie katakana's transliteration of 'Pasonaru Computa') in Japan was originally spearheaded in the 1980s by NEC's PC-8800 and, later, its PC-9800.
MARVEL: ULTIMATE ALLIANCE
Enter the multiverse of modness.
SLIDES RULE
Redeeming a hated puzzle mechanic with SLIDER
GODS AND MONSTERS
AGE OF MYTHOLOGY: RETOLD modernises a classic RTS with care
PHANTOM BLADE ZERO
Less Sekiro, more Wo Long: Fallen Dynasty
STARR-MAKING ROLE
Final Fantasy XVI's BEN STARR talks becoming a meme and dating summons
THIEF GOLD
Learning to forgive myself for knocking out every single guard.
HANDHELD GAMING PCs
In lieu of more powerful processors, handhelds are getting weirder
FAR FAR AWAY
STAR WARS OUTLAWS succeeds at the little things, but not much else shines
FINDING IMMORTALITY
Twenty-five years on, PLANESCAPE: TORMENT is still one of the most talked-about RPGs of all time. This is the story of how it was created as a ‘stay-busy’ project by a small team at Black Isle Studios